Education & Social

Development of the TCUNY E-Learning Web Application for Teaching Creativity at UNY

The Teaching Creativity UNY (TCUNY) project which is the work of the Faculty of Education (FE) of UNY created a Moodle-based e-learning platform that would be rather an advent of creative thinking, management, leadership, and entrepreneurship among teachers. The use of Divistant's prowess in this work, it was able to provide UNY with the enhancement of engagement, flexibility and educational quality.

Year

2020

Rating

5

Duration

3

Introduction

In 2020, the Faculty of Economics at Universitas Negeri Yogyakarta (FE UNY) initiated a project to develop an e-learning web application named Teaching Creativity UNY (TCUNY). This project aimed to provide an innovative and interactive online learning platform accessible to the Indonesian public, designed to enhance competencies in three major themes: Developing Teaching and Creativity, Management and Leadership, and Education and Entrepreneurship. The project was managed by the Research and Community Service Institute at Universitas Negeri Yogyakarta and was designed and developed by Divistant, leveraging Moodle technology.

Challenges

Accessibility and Flexibility,Engagement and Interaction,Content Management,User-Friendly Design,Certification and Evaluation

Solution

Moodle-Based E-Learning Platform,Intuitive User Interface,Creative Teaching Features,Efficient Content Managemen,Training and Support,Certification and Evaluation System

Services

Challenges

Several challenges were identified in the initial stages of the project:

  • Accessibility and Flexibility: Ensuring that the platform could be easily accessed by a wide audience, including both faculty and the general public, from various locations and devices.
  • Engagement and Interaction: Creating an environment that fosters active participation and creativity in teaching and learning processes.
  • Content Management: Providing an efficient system for instructors to upload, organize, and share educational materials, ensuring high-quality content delivery by top lecturers and professionals.
  • User-Friendly Design: Developing an intuitive interface that could be easily navigated by users with varying levels of technical expertise.
  • Certification and Evaluation: Implementing a thorough evaluation process to validate the competencies gained by participants, culminating in certification.
Solutions

Moodle-Based E-Learning Platform

Leveraging the flexibility and rich features of Moodle, which is well-suited for academic settings, to serve as the foundation of TCUNY.

Technology

Scope of Work

Development Team
Built and customized the Moodle platform.
Design Team
Created an intuitive user interface and user experience
Quality Assurance Team
Ensured the platform was bug-free and user-friendly.
Training and Support Team
Provided training and ongoing support for faculty and students.

Results

Increased Engagement
Students and the general public are more actively engaged in the learning process due to the interactive and collaborative features of the platform.
Enhanced Flexibility
Both instructors and participants can access learning materials anytime and anywhere, providing greater flexibility and convenience.
Improved Teaching Creativity
Instructors have utilized the platform's tools to create more creative and engaging learning content.
Efficient Course Management
The platform has streamlined course management for instructors, allowing them to effectively monitor and support student progress.
Recognized Competencies
Participants who complete the courses receive certificates that validate the competencies they have gained, supported by a thorough evaluation process.

Conclusion

Driving Your Success with Expertise and Innovation

The development of the TCUNY e-learning web application represents a significant advancement in leveraging technology to enhance the quality of education and societal competencies in Indonesia. Through the collaboration with Divistant and the use of Moodle, TCUNY has successfully created an innovative, interactive, and flexible learning environment. The project not only achieved its initial goals but also opened new opportunities for the future development of educational technology at Universitas Negeri Yogyakarta and beyond.

Year

2020

Rating

5

Duration

3

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